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This download was scanned by our built-in antivirus and was rated as clean. Welcome to the Dream Chronicles , where the lines between reality and fantasy no longer exist.
Follow subtle clues to help Faye find her missing husband and escape the mysterious sleeping spell that has taken over the town of Wish.
Stay sharp and focused and you may unravel this intriguing, dreamy mystery! Windows Mac. Download now. From the developer: Welcome to the Dream Chronicles , where the lines between reality and fantasy no longer exist.
Download Dream Chronicles. Comments You can also add comment via Facebook. Thank you for rating the program! Please add a comment explaining the reasoning behind your vote.
Go back into the main chamber Stonehenge. These eight tiles are now used to open the middle door.
Try to match the pattern on the door. Don't worry if you get it wrong, the tile will turn red, and you can pull it out and place it somewhere else.
The Waterfall Finally, the Waterfall! Make sure you pick up 3 wooden boards, and the metal mold. The text says to make a diamond to stop the waterfall.
You'll use the press to make yet another mold for the last four tiles. Pick up the metal mold. Go to the Crystal Print Machine door on the right , and put the metal in the machine once more, then Go to the Print Stone Machine door on the left , and make four more printed tiles, then Go to the Waterfall and put them inside the holes to make a diamond shape, then The waterfall stops.
But we don't want to cross on that shabby bridge Lay down your five boards, and you can cross safely!
Except the keys disappear from the doorway. Aaugh, these fairies don't want you to have your way, do they? Well, now you've got to find the four keys.
There are 4 pieces to find, there is 1 key in each of the 4 rooms in this area, not including the room witht he door on it. Go back to the door where the waterfall was, and put the keys in the door.
Don't be surprised if they turn red However, rotating some keys may rotate some others. The left key moves all four keys.
The right key moves the top three keys not the bottom key. The bottom key moves the right key not the top or the left The top key moves nothing else.
Each key is in a "correct" position every four turns. The first step I used to solve the puzzle was to make sure that each key was in either a "correct" position, or two off from that.
After you do this, make sure you always click keys twice or four times , so that they stay in this pattern. From here, the keys should be in one of four patterns: All four keys are wrong - click the left key twice to rotate them all.
The top three keys are wrong - click the right key twice to rotate them. The bottom and right keys are wrong — click the bottom key twice to rotate them.
Only the top key is wrong — click it twice to rotate it. The door will open, and you are on to the next scene!
The Mortals' Maze This scene is a maze. You could blindly stumble around in the maze, or In any case, you pass by the three map pieces before you even get to the first dead-end.
In what might be a completely contradictory statement, the white spots represent where you find the map pieces on the map you are about to assemble Conveniently, this map even has an arrow to show you which way you're going.
So, now go to the red spot and pick up a key. This key opens up the door, which is a solid line on the map.
Continue following the path to the green spot, where you get five hammers. The yellow spots on the map are barrels. Use your hammers to smash the barrels open.
Three contain keys, and the other two have dream pieces. Be sure to stop at the aqua spots on the map to pick up keys on the ground. Now you can advance to the final door at the black spot.
Oh, no, it's another rotate-the-keys puzzle Here's the breakdown: Top — rotates only itself Left — rotates itself and the top and center keys Right — rotates itself and the center key Bottom — rotates itself and the left and right keys Center — rotates all five keys I would recommend using the same system of above moving the keys so they are "correct" or two off, then adjusting the patterns from there to open the door.
The first thing you will need to do is get all those pesky roots out of the way. To do this grab the crowbar , and use it to open the hatch near the bottom.
Inside the hatch is a simple color matching puzzle. Just click on a flower and match it with the same color flower. Simple trial and error works here to find out where all the colors are.
Next you will need to find the key. Enter the house on the left. For this room you will simply need to pick up plate and attach it to the rope on the right.
Go outside and pick up the heavy rock. Then place the heavy rock you picked up in the plate. The water is running again. Now you will need to go back outside, hit the switch on the left house, and use the key to enter the house on the right.
In this house there are three floors, however the top and bottom floor can not have electricity at the same time, and you need a key for the bottom floor.
First find the key and the disk. There are two diffetrent solutions for the box. Since we need to go upstairs first, arange the tiles in the box like this.
Now go upstairs, and click the on gramaphone. Once all the pieces go missing you will need to go find them. Pick up all the hexagon pieces on this screen.
There are 3 total on this screen. You will also need to find another disk, a key, and a gramaphone part. Click on the back button to zoom out.
Now you will need to find 2 keys, 2 hexagons, and a disk. Go downstairs and collect the gramaphone part, and the two hexagons. Next you will need to head outside.
There is a hexagon peice infront of the fountain. Now your inventory should be full. Head back to the gramaphone and place the 8 hexagons you have in place.
Use the four keys you have on the boxes on the shelves. One of the contains the final hexagon. Head back to the waterwheel room and pick up the final gramaphone part.
Now you will need to head back to the room with the gramaphone and reassemble it. Use the keys you have obtained to open the boxes that were circled in pink.
One of the contains the last hexagon you need. Once you assemble the gramaphone play the disks. Each disk has 3 sounds on it which you will need to match to one of the hexagons.
The sounds are fairly stragihtforward but if you can't tell what it is you could use trial and error to find the correct hexagon. Once you finish the disks you will need to get the key from the draw that opens, and head back downstairs.
You will need to rearange the power grid to the pattern above so that you will have power in the basement. Use the key and enter the basement.
Turn on the lightswitch. Now talk to the plant. Be nice and offer to help him light a fire. He will give you a match and direct you outside where there are 4 logs you need.
Once you have the logs place them into the fireplace and use the match to light the fire. Now return to the lab and speak to Meerow.
Offer to make his elixer for him. Go back upstairs to the gramaphone and get the bottle of plant food from the upper left shelf.
Return to the lab and pur the liquid into the green flask. Pick up the candle, the empty bottle and the 'something fireproof'.
Pour the bottle of plant life into the flask that looks like 4 spheres. Use the bottle on the yellow liquid and transfer it into the flask to the right.
Light the candle on the fire, and then place the burner bas under the flask with the liquid in it. Put the candle in the base and then collect the liquid with the bottle once again.
The elixer is now complete. Give it to Meerow and then agree to let him take you to the next area. To cross the lake, you'll have to rebuild the boat.
Much of the level revolves around finding scraps of wood and reassembling them. You will need to find 3 pieces of wood, a harpoon, a paintbrush, a set of oars, and an oar lock.
Use the harpoons to open up the three barrels on the right side of the screen. Two have wooden pieces inside. As for actually building the boat, there's really no good way to describe it.
The shapes are fairly indistinguishable, so the best way to put the pieces in the boat is trial-and-error. Be sure to try a piece on both sides of the boat, and if it works in neither place, put it back and try another one.
The oarlock should be the last thing to go on the boat. Take your paintbrush and pick up some of the blue resin in the bottom-right corner of the screen.
Then, use this brush on the boat to make it waterproof. Then you can push your boat into the water, throw the oars in, and hop aboard. Pretty easy scene, really.
Outside the Tower of Dreams This first thing you will need to do is try to get through the gate. You will be informed that there is a magical puzzle that needs to be solved before you can pass.
Hit the two triangle buttons just at the top of the stairs. This will cause the puzzle on the sides to appear.
Pick up the three rounded stones. Notice the two puzzles that appear to the left and right of the gate. This is where we will use the rounded stones, but we need a few more first.
Go back to where you first arrived on this island. Pick up all the rounded stones on this screen. By now your inventory should be getting pretty full, so go up the the gate again and zoom in the the puzzle to the right.
You will notice there are already a few pieces in place but they are in red indicating that they are in the wrong spot.
Place the flower based pieces on the wall like this. And don't worry if you dont have them all yet. You will need to go find the last 2 pieces of the puzzle.
They are in the forest area off to the right of the area you started in. Now do the same thing on the left side of the wall with the tree and weather based pieces arranged like this.
Now you can watch the magic happen before you enter the door. You will need to fix the organ. Simply find all the pieces 7 total , and place them in the organ.
Putting the pipes back into the organ should be fairly straightforward. Now zoom in on the organ. Don't be intimidated by the amount of buttons on the organ, it is a pretty simple simon game.
Unfortunately the button sequences are randomized so you will be on your own for this part. Perhaps a peice of paper and a pencil will come in handy if you have trouble remembering the orders.
Once you finish the organ section head upstairs. Pick up the two books one by the staircase and one on top of the book case on the left.
Put the crystal ball and the books on the shelf to the left and the books should open, as well as the other books re-appearing around the room.
The three books that didn't disappear describe how to solve the other puzzles. Pick up the books scattered around the floor and on tables, there are 10 in total.
They are pretty easy to find. If you mouse over a section it will tell you what it is, for example the volcano section or the history section.
The books generally go in the opposite place they should. The book of fire goes into the water books section. The book of night goes into the sun books area.
The book of peace goes into the war books area. The book of light goes into the darkness books area. The book of myths goes into the history books area.
The remaining 5 books go into the empty shelf in the middle. Head up the stairs. First you will need to assemble the music stands.
If you don't you could end up filling your inventory with the score pieces and have to restart the level.
There are 4 complete stands in this room, and 4 score pieces. Head on back downstairs. Pick up the two remaining pieces of the music stands and go back upstairs and reassemble them.
Come back down and pick up the pieces of paper, there are 8 in the library. Once your inventory is full go upstairs and start putting the pieces of the score onto the music stands.
Trial and error works best here, as once you get a peice right it will make a noise and you will not be able to remove it again. Once again head back downstairs and pick up the remaining pieces of paper.
There are also 3 pieces down in the room with the organ. Go back upstairs and put the last pieces of the music sheets together. Head to the library and open up the lower book on the left shelf using the crystal ball.
Organize the instruments in the book by picking up the shadows and placing them with the correct description.
The instrument will turn color when it is in the right place. Once you finish that the instruments will be labeled in the book, and will appaear in the music room.
Simply match the instrument with the name on the music sheet by placing the instrument on the chair. Head on upstairs. Almost there! First you will need to collect all the chess pieces and reattach their heads.
There are two pieces on the library, and two in the music room. The remaning 9 can be found in the chess room.
Once you attach all their heads you will have to play another copy type game. Just keep following the patterns untill there are no more black pieces left.
For this room you will need to assemble the knights in a logical order. It doesnt matter which knight you do first.
Just that you have to make sure you put things like the shoulders on before the arms. Most of the pieces are in the knights room, however there is 1 in the chess room, 3 in the music room, and 4 in the library.
Finally get some much needed rest! Or wait! Here there are 6 trees with gems on them. Just pick up any gems that don't belong on the trees and match them to the trees that do.
There are a lot of gems so you will probably have to go back and fourth between some of the same trees a few times just to make sure you have room in your inventory for everything.
Not a very difficult puzzle, just a lot of clicking and matching. Enter the tree. There is a puzzle etched into the wood on the left side of the tree.
The colors of the gems correspond to the colors of the gems outside the tree. Green is at the bottom. Going clockwise from the bottom the answers are, green purple, back, red, blue, yellow.
Once you finish that enter the maze. Next we have a maze. If you have been collecting the dream jewels the Dream Jewel of Osiris contains a map for this maze.
If you missed it just follow the directions below. The black area is where you will start. First find the three keys that are where the teal splotches are.
Then go to the red blue and green areas to find the gems you will need. Head over to the pink area and place them gems on the womens heads.
Once all three gems are in place go to the yellow area and use the new key you just got. Move forward and pick up the potion and then return to your husband.
Give him the potion. Thanks for the great walkthrough! I am stuck on the armor puzzle. I found everything except for the rusted knight's foot!
Any tips? There is 1 in the chess room, 3 in the music room, and 4 in the library. If you have collected all those and still cant find it, it might be in the vase in the knights room.
Also there may be an armor peice located right between the middle knights feet that is hard to spot.
I'm stuck on the maze! No matter what way I turn, I've only found one piece of the map! I tried to follow the map, but no matter which way i go there's only 4 or 5 scenes!
I found the foot! It was in the music room, I just totally missed it. That's what I get for playing it all in one sit down I went to bed and tried again today, and there it was!
I am stuck in the last maze. I cannot find any gems or keys. I only see barrels. What is happening? I'm stuck in the knights room. I have two knight arms and two swords left; but there not fitting?
I am stuck on the Chess game and cannot get through the memory part almost tries. I've tried marking the screen, still can't keep up. I'm quiting and I guess I'll never be able to finish the game which I loved.
This may sound a little weird but I sat further back from the screen and tried not to "think too much".
I'm terrible at these things but was able to solve it without losing a piece. I know weird. Good luck. And I'm stuck in the last map too.
I have the map, have even flipped it so it's a regular N map and I am so completely lost. Thanks for any advice. I am stuck on finishing the boat, no matter what I do I am unable to put the oar lock on, what am i doing wrong?
Why don't you comment about "jewel meditating", please? English isn't my mother tongue, so it's very difficult for me to build the sentences.
I need help. I've played 2 disks on the gramophone but can't find the third disk can you help please? I am stuck trying to open the book in the library with the crystal ball?
Exactly how is this done? I tried every way I can think of. If you are having trouble finding a specific item, first check the walkthrough.
It will tell you how many of each items you need is in each room. Then you will know which room you didn't get an item from so it will be easier to find.
I am stuck on the dream of towers, I have position the symbols as it shows in the walkthrough and nothing is happening. I just started and I cant find the fourth key that opens the door to the mortal world.
I have the key from the rms on the rght,lft and middle. I'm already stuck on the puzzle lights out.
I can't complete the puzzle to turn all the pieces the correct color. I did start from the bottom and tried to work my way up, but I still can't get past it.
Any suggestions would be appreciated. Currently, I'm stuck in the music room. I have two instruments that I have no idea where they go!!
Where do they go? I need that staircase! I can't find the third disk with sounds on it and I can't find the answer in the walkthrough.
I see someone on the 7th had the same problem. Please help. To Marty. I am stuck in the music room I have found all the music stands and the music pieces but there are no instruments showing up in the music room.
Am I doing something wrong? I have tried finding the stands first and then the music sheets and still nothing. To whoever is stuck trying to find 3 discs for the gramaphone..
In the tower.. Help please! Am with the gramaphone. Have played the first disc which was a frog noise and the hexagons have all lit up but cant open drawer.
Also cant change one disc for another. Hello : Thanks for a great walkthrough!! I'm stuck in the Music Room.
I have 4 of the stands built, and the base to the 5th stand located. I can't find the stand. I have all the instruments identified and in their chairs..
I know I'm missing something!! The top part of the music stand you are looking for is probably the one hidden between the right chair and the stairs.
It's pretty tricky might have to do some pixel hunting. I am having the hardest time finding the hexagons and keys for the gramaphone!
Can someone please help! Or if the could be circled on the pictures I am stuck trying to make Merrow's elixer. I can't find the plant food.
It says its on the upper left shelf in the gramophone room but nothing comes off that shelf and I can't find a bottle labeled plant food.
Please help me! Okay, my frustration level is at a new high. I'm still stuck in the music room. All stands are assembled, the music sheets all put together, instruments are on the chairs and???
No way to continue up to the chess room. What am I doing wrong? I really don't want to reset this level again. I can't even get in the tower.
I've triple and doublechecked the order, and I have it exactly, but nothing's happening. I am stuck building the boat. You said you need 3 pieces of wood, apparently you need 5.
I've found 4. If it weren't for needing that one little piece, yes, this would be an easy level, as I found everything else right away. Any ideas?
Ladyj: If all the instruments are on the right chairs the stairs will appear after a song plays. Make sure they are on the right chairs. Ninja: If you are talking abot the stones ont he wall you might have them in the right order on the wrong walls?
Marqui: You need to keep reading. You use the harpoon to open the barrels and find 2 more peices of wood making 5 total. I, too, am stuck being able to get the plant liquid from the upper left shelf.
Everytime I click, it says leave it there. PuzzlePug: make sure you finish the dialogue with meerow first.
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